Plus, it helps that the world and the characters in it ooze pure charm. If Persona can do "society is bad, friends are good" for three games in a row and get away with it, then there's a place for smaller games like this offering comfort food to genre veterans. Yet there's a comfort to these kinds of stories - fluffy, calming fantasy romps with familiar story beats aren't necessarily a bad thing, if done right. Giraffe and Annika's story is fairly straightforward, and its twists and turns are fairly telegraphed early on. Along the way, she comes face-to-face with a cheeky witch, befriends talking animals, and discovers bits and pieces of her fragmented memory. Luckily, enigmatic catboy Giraffe is there to guide Annika, and invites her on a quest to explore mysterious island ruins to unlock clues to her past. This Giraffe and Annika review is based on a Nintendo Switch copy provided by NIS America.Adorable catgirl protagonist Annika wakes up on a strange island one day, with no real recollection of who she is, where she is, or why she's there. It’s an all-ages release with a colorful presentation, easy to understand gameplay mechanics, and an affordable $29.99 asking price, offering 6-8 hours of gameplay. Giraffe and Annika is a fun, streamlined adventure and chill experience on Nintendo Switch. There are a handful of extra achievements for finding six, twelve, eighteen, twenty-four, and all Meowsterpieces, so if you want to 100% the game, there’s a lot of things for you to do! While exploring each area and dungeon, you should keep an eye out for the collectible drawings you can add to your collection – drawings that are called Meowsterpieces. There are achievements for finishing each of the game’s dungeons, along with others for clearing all rhythm-based battles on normal or higher difficulty, as well as extra ones for getting an A or higher grade, for clearing them all with an S grade, for completing them without making any mistakes, and for obtaining all bonus drawings as rewards from said rhythm games. Giraffe and Annika also features an in-game achievement system for you to work on. Once you beat each of these battles, you’ll be able to replay them by going into your inventory to open a special book that registers your performance. You’ll be using a magical staff for this, pressing the A button as needed in time with the beat or holding it down to take on the streams of notes that are presented in a different color so that you can know what’s coming your way. For these, you’ll have to move Annika left and right, pressing the A button to destroy the projectiles that are being thrown at her by the boss – projectiles that act as the notes for the musical battle. These two buttons will also be used for diving into the water and for surfacing before your energy bar runs out.Īs mentioned before, the boss battles are of a rhythm-based nature. The first one will be jumping, which will be mapped to the B button, with the other one being dashing, which will be set to the ZL and ZR buttons. As you complete the dungeons in the game, Annika will gain a pair of new abilities. These items will be sent to your bag, which you can check with the X button. She’ll be able to interact with other characters and objects with the A button, picking up items as well. Annika must locate three very special star fragments, but the bad news is they’re guarded by bosses she must fight… in a music-based battle system!įor this 3D adventure, you’ll move Annika with the left analog stick, turning the camera with the right one, zooming in and out with the L and R buttons. To be able to recover her memories, she’ll be helped by the witch Lily and by a boy named Giraffe. After having a strange dream, she wakes up on the mysterious but colorful island of Spica, with no recollection of her past. In Giraffe and Annika from NIS America, you’ll be taking on a charming 3D adventure in which you’ll play as the titular Annika.
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